The game

A sandbox you fly from the cockpit

SolCraft is built server-authoritative from the first line: one persistent frontier, direct control at every scale, and a world that keeps working after you leave.

Direct control

You fly the ship

Set throttle, turn through a little drift, boost when the line opens, and aim every articulated turret with the cursor. SolCraft runs the same deterministic flight model on client and server, then reconciles your prediction against the 30 Hz authoritative world. Combat adds held laser beams, homing missiles, target locks, hull damage, wrecks, and salvage without taking control away from the pilot.

  • 30 Hz authoritative simulation
  • Client prediction and remote interpolation
  • Lasers, missiles, lock-on combat, and salvage

Mining and shipbuilding

Turn field work into a fleet

Lock an asteroid or enter a gas cloud, run the collector, and manage a hold full of ore, crystal, and gas. Dock to sell, warehouse, repair, and build hulls from authored shipyard recipes. Nine ships are live today, from the always-available GB4 Fighter to specialist interceptors, miners, gunships, a frigate, and a missile-heavy bomber.

  • Ore - local market supply and demand
  • Crystal - local market supply and demand
  • Gas - local market supply and demand

On foot

Stations are places

Dock at a generated station and step into a third-person character world. Walk the concourse, visit staffed services, change your persistent suit color, allocate technology points, and enter a private full-scale hangar berth. Your selected ship is physically waiting there; board it to return to space.

  • Server-authoritative character movement
  • Persistent Pilot appearance and progression
  • Walkable services, private hangars, and ship boarding

A connected frontier

Warp, jump, land

Open the universe map to find a system, inspect regional security, and plan a route through physical gate connections. Multiple gates can connect the same systems, and each route retains its exact departure and arrival gate. Local maps provide warp destinations and planetary landing sites.

  • 256 deterministically generated star systems
  • Region-aware maps and exact gate routes
  • Persistent landing and takeoff at generated surface sites

Living traffic

The frontier works without you

Civilian miners and haulers move real cargo through regional markets. Starward Vigil sentries enforce configured security zones, responding to crimes without making safe space invulnerable. Hollow Crown raid wings stage from generated frontier bases. NPC journeys persist, abstract safely at distance, materialize near players, and can leave lootable wrecks when the fighting ends.

  • A 200-ship realm population budget
  • Civilian, pirate, and enforcement roles
  • Persistent journeys, cargo, incidents, and wrecks

Persistent identity

Bring people with you

Accounts own up to three Pilots, each with persistent ships, cargo, credits, location, appearance, and technology choices. System, global, party, and direct chat follow you across space and character worlds. Parties add shared status frames and push-to-talk voice while preserving the server's authoritative ownership and moderation rules.

  • Direct account creation and remembered sessions
  • Parties, chat, block/report tools, and moderation
  • Push-to-talk party voice across world transitions