A persistent online space sandbox
You fly the ship. Mine, fight, build, land, and walk the stations of a frontier that keeps moving after you log out. In pre-alpha development.
Throttle, steer, boost, aim your turrets, and commit to the approach. SolCraft flies like an arcade ship, not a spreadsheet.
Mine ore, crystal, and gas; haul cargo; build ships; and cross paths with persistent civilian, pirate, and patrol traffic.
Dock, leave the cockpit, walk the concourse, visit staffed services, and board your ship from its full-scale private berth.
Cross regional gate networks, chart a route through multiple physical connections, and move between secure trade centers and lawless frontier systems.
Transmission log
Devlog · Aug 30
What is playable now, and what still has to happen before the client leaves the workshop.
Devlog · Aug 30
Civilian work, pirate raids, and law that responds instead of switching damage off.
Devlog · Aug 29
Dock, leave the cockpit, walk the concourse, and board your ship from a full-scale berth.
Live game definitions
Follow development as SolCraft moves toward its first outside playtests.
Read the devlog