A persistent online space sandbox

SolCraft

You fly the ship. Mine, fight, build, land, and walk the stations of a frontier that keeps moving after you log out. In pre-alpha development.

Fly every turn

Throttle, steer, boost, aim your turrets, and commit to the approach. SolCraft flies like an arcade ship, not a spreadsheet.

A working frontier

Mine ore, crystal, and gas; haul cargo; build ships; and cross paths with persistent civilian, pirate, and patrol traffic.

Stations are places

Dock, leave the cockpit, walk the concourse, visit staffed services, and board your ship from its full-scale private berth.

A generated universe

Cross regional gate networks, chart a route through multiple physical connections, and move between secure trade centers and lawless frontier systems.

Transmission log

Latest news

Devlog · Aug 30

Toward the first outside playtests

What is playable now, and what still has to happen before the client leaves the workshop.

Devlog · Aug 30

A living frontier

Civilian work, pirate raids, and law that responds instead of switching damage off.

Devlog · Aug 29

Stations are places

Dock, leave the cockpit, walk the concourse, and board your ship from a full-scale berth.

Live game definitions

The ships

Fighter

GB4 Fighter

300 CR + materials

Interceptor

RX7 Viper

4,500 CR + materials

Industrial

GB7 Commander

3,000 CR + materials

The frontier is taking shape.

Follow development as SolCraft moves toward its first outside playtests.

Read the devlog